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ABOUT ME

I have over 10 years of experience as an accomplished CGI artist working across different enterprises. I am a multifaceted individual interested in all areas of visual digital mediums. From small details to massive landscapes, I enjoy all the processes involved, and I don't back down from a challenge. I also work well in a team of various sizes and specialities.

SOFTWARE PROFICIENCY

  • 3Ds Max

  • Project manager plugin

  • Corona Renderer

  • V-Ray

  • Adobe Suite

  • Substance Designer + Painter

  • 3D-Coat

  • Marvelous Designer

  • Familiar with Unity + Unreal Engine

  • Zbrush

  • DWG Trueviewer / Autocad

  • Quixel Bridge

  •  iToo Software (RailClone & Forest Pro), Phoenix FD and Floorgenerator

  • Cura (3D Printing)

  • 3DVista

  • Topaz Labz

SKILLS

  • 3D Rendering

  • 3D Animation

  • 3D Visualization

  • Architectural Visualisation

  • Asset Creation

  • Video / Photo editing

  • 360 editing specialist

TRANSFERABLE SKILLS

  • Able to work both independently and in a team

  • Excellent time management and organisation

  • Hard working ethic and highly motivated

  • Written communication

INDUSTRY EXPERIENCE

Senior CGI Artist | Beech Holdings Investment | Manchester | Feb 2017 - Ongoing

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  • Produced over 17 fullscale building exterior / interiors renders that have been featured in many media  news publications (Insider Media Limited, Placenorthwest, Business Live)

  • Certified Drone Pilot, over 100hrs of flight time. Taking close-ups, 360 aerial and Panning shots of all builds produced so far from all stages.

  • Developed 3D virtual tours for all Beech’s projects as displayed on their website. Created interactive GUIs on Illustrator, organised all the 360 files, edited and improved image quality and removed noise artefacts using Photoshop and stitched the images on 3DVista.

  • Developed all the custom models and archived them in a library as part of asset management as requested by management and clients using Project Manager allocating textures and rectifying low-quality meshes.

  • ​Communicate and find solutions to client’s wants and needs along with adjusting projects based on feedback either online or face to face.

  • Experience using Sony Alpha A7 III & Nikon D5600 camera for taking interior and exterior photos in addition to walkthrough videos using a gimbal.

  • Produce, edit and batch company photographs, videos and motion graphics when requested.

3D Artist | Skills2Learn | Milton Keynes | July 2015 - Jan 2017

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  • Produced 3D assets for British Airways (Aerospace) and Babcock (Defence) for Virtual Reality and educational packages.

  • Liaised in a multidisciplinary team of programmers, graphic designers and senior management which allowed me to develop my skills in a professional environment.

  • Optimizing 3D models and textures using 3Ds Max and Adobe Suite which later transitioned to Substance Suite.

  • Rigging and animating inanimate objects.

  • Produce CGI still re-enactments for Graphic designers to use on Articulate Studio.

3D Artist | EON Reality | Manchester | September 2014 - May 2015

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  • Consolidate with a team of programmers and 3D modellers for multiple education packages using their in-house 3d engine.

  • Create organic and non-organic models using 3Ds Max ranging from low to high meshes, Zbrush for sculpting and baking, Photoshop / 3DCoat for textures.

  • Rigging using a combination of custom bones and CAT setups.
  • Skinning, animating and keyframing meshes for programmers to initiate events.

Freelance | LH3DVisuals | Manchester | Ongoing

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  • Handling online clients via video communication/phone or messaging

  • Create a fixed online schedule to outline the work to be done by breaking it into small segments.

  • Go through a plan, first draft, deliverable and revision phase.
  • Opportunity to experience new unpredictable challenges outside my comfort zone that I usually do in my daily full-time job.

For PDF version, please contact me via email @ LMJ927i@gmail.com or from Linkedin.

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